~Chicky~

 

This Tutorial was written in PSP 7 but can be modified for PSP 6. You Will need the filter Fantastic Machines Paint Engine for this tutorial which can be downloaded here.  Unzip and install into your PSP Plugins folder.

 

Lets Begin

 

Open a new image 500 by 500 with transparent background. Add a new layer and name this layer body. Using your present shapes tool , Locate your teardrop present  shape . Use these settings

 

PSP 6 users will need to create a vector shaped teardrop. Your foreground color should be black, Your background color should be the color you have chosen for you chick I am using #FFFF80.  Now draw a teardrop for your body. We want to edit this shape just a little so using your object selector tool  right click in your teardrop shape and chose node edit. Go to the bottom node and just drag that node up just a bit like this

 

Once you get your body the shape you want right click on the inside of your teardrop and click quite node editing. Now go to layers convert to raster layer. 

 

Now we want to use our Fantastic Machines Paint Engine filter. So click on effects, Plug-in Filters Fantastic Machines Paint Engine and use these settings

 

 

Add a new layer and name this layer head. Using your present shapes tool and the eclipse present shape and these settings

 

 

Draw a circle for your head similar to this

 

Now we are going to use our paint engine again . So go to effects, plug-in filters , fantastic machines paint engine and use the same settings as we did on the body.

 

Make sure you are on your head layer and add a new layer . We are going to give him a  beak, so name this layer beak. Using your present shapes tool and your triangle shape

 

Now change your background color to an orange. I am using #C75613 . Draw a triangle similar to the one below

 

Now go to image flip . We want to edit this node just a little . Go to your object selector tool right click on the triangle and go to node edit we want to add two nodes to the top as I have done here

 

To do this place your curser over your triangle and using your Ctrl key on your keyboard move your cursor over your triangle until you see +add click . Add your two nodes. Now we need to pull those two nodes up like this

 

Now once you get your beak the way you wanted right click inside and go to quit node editing. Now go to layers convert to raster layer. We need to make a smaller beak, so go to edit copy edit paste as new image. We want to use our deformation tool .  Use your Ctrl key and place your cursor over the bottom right node and bring that in until you have a smaller triangle like this

 

I have used a texture on my beak, So if you chose to add a texture do that now. We are going to merge these two layers into one So go to your layers palette and place an X on Layer 1, Body layer, and Head Layer, like this.

 

Your layers might be a little different then shown here. Just wanted to show you the layers palette and how to put your X's over a particular layer. Now merge visible the beak layers and rename this layer beak. While we are still on our beak we are going to draw a small indents on the beak. Using your draw tool  with these settings. Foreground color should be black and background color needs to be null.  To do this go to your color boxes like this  and click on the circle with the line in it. This puts our background to null. Now make sure you only have one color on your color palette.

 

 

Draw two little notches on his beak similar to this.

Next we are going to add some eyes. Add a new layer and name this layer eyes.

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This Tutorial  © Bunney's Burrow  2001